C and C++ compiled to JavaScript, in the page ★ Star on GitHub

Quake III Arena

id Software, 1999 · First-person shooter

1.32b on GLX: its renderer's OpenGL drawn through WebGL, in a map at the page's frame rate.

Arguments

`+map <name>` loads an arena (q3dm1 to q3dm19, q3tourney1..6, q3ctf1..4); without it the game opens on its menu. com_introplayed 1 skips the id logo film. The build's own flags (interpreted VMs, no UDP, an impure local server) come from the target and stay.

They go in this page's address, so a link to it starts the program the same way.

PRISM's log
What PRISM says while it runs the program shows here once it is playing.

Needs baseq3/ from your copy: the page asks for your copy, a folder or a .zip, and reads it where it is; nothing is uploaded.

It needs a keyboard, and most games take the mouse too.

Source

id-Software / Quake-III-Arenathe program GitHub
jfrelat-lab / prismthe compiler GitHub★ Star

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