C and C++ compiled to JavaScript, in the page ★ Star on GitHub

Quake II

id Software, 1997 · First-person shooter

Engine, software and GL renderers and game library as the separate modules they were, linked at run time by dlopen.

Arguments

`+map <name>` loads a level; `+set vid_ref softx` is the X11 software renderer -- softX, not soft: vid_so.c skips its is-this-owned-by-root check only for a library whose name contains "softx", and the svgalib one it would otherwise want needs root.

They go in this page's address, so a link to it starts the program the same way.

PRISM's log
What PRISM says while it runs the program shows here once it is playing.

Needs baseq2/ from your copy: the page asks for your copy, a folder or a .zip, and reads it where it is; nothing is uploaded.

It needs a keyboard, and most games take the mouse too.

Source

id-Software / Quake-2the program GitHub
jfrelat-lab / prismthe compiler GitHub★ Star

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