C and C++ compiled to JavaScript, in the page ★ Star on GitHub

Space Invaders

Taito, 1978 · Arcade · Shoot 'em up

The 8080 machine with its shift-register chip and the cellophane-tinted monochrome screen.

Arguments

a game name plus MAME's own switches (-nosound, -vesa, -ror, -frameskip n, -list, -listfull, -listcrc). -nodouble is there because the release doubles small pictures in a VESA mode through two routines written in x86 assembly, which this build does not have; without it a game that would be doubled stops at its first frame.

They go in this page's address, so a link to it starts the program the same way.

PRISM's log
What PRISM says while it runs the program shows here once it is playing.

Needs invaders.zip, your own ROM set: the page asks for your copy, a folder or a .zip, and reads it where it is; nothing is uploaded.

It needs a keyboard, and most games take the mouse too.

Source

The archives this build was made from, unmodified:

What these archives are · checksums