C and C++ compiled to JavaScript, in the page ★ Star on GitHub

GLQuake (Win32)

id Software, 1997 · First-person shooter

glquake.exe in a window on the Windows desktop: WGL and Win32 answered in JavaScript, OpenGL drawn by WebGL.

Arguments

+host_framerate 0.0138 keeps the world at real speed; try +map e1m1. **On the Windows machine add `+_windowed_mouse 1`**: vid_win.c:1610 activates the mouse in a WINDOWED mode only if that cvar is set, because on a real desktop a windowed game leaves the pointer to the desktop. On DOS and X11 the mouse needs nothing.

They go in this page's address, so a link to it starts the program the same way.

PRISM's log
What PRISM says while it runs the program shows here once it is playing.

Needs id1/pak0.pak and pak1.pak from your copy: the page asks for your copy, a folder or a .zip, and reads it where it is; nothing is uploaded.

It needs a keyboard, and most games take the mouse too.

Source

id-Software / Quakethe program GitHub
jfrelat-lab / prismthe compiler GitHub★ Star

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