C and C++ compiled to JavaScript, in the page ★ Star on GitHub

Wolfenstein: Enemy Territory

Splash Damage, 2003 · First-person shooter

Engine, cgame and ui modules in C linked at run time, its camera splines in C++ held to g++; Oasis's command map over GLX.

Arguments

`+map <name>` loads a map (oasis, battery, goldrush, radar, railgun, fueldump); without it the game opens on its menu. net_noudp 1: the page has no sockets.

They go in this page's address, so a link to it starts the program the same way.

PRISM's log
What PRISM says while it runs the program shows here once it is playing.

Needs etmain/ from the free 2.60b release, which its licence does not let anyone pass on with other software: the page asks for your copy, a folder or a .zip, and reads it where it is; nothing is uploaded.

It needs a keyboard, and most games take the mouse too.

Source

id-Software / Enemy-Territorythe program GitHub
jfrelat-lab / prismthe compiler GitHub★ Star

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