Wolfenstein: Enemy Territory
Engine, cgame and ui modules in C linked at run time, its camera splines in C++ held to g++; Oasis's command map over GLX.
Wolfenstein: Enemy Territory runs on PRISM, a C and C++ compiler written in plain JavaScript. ★ Star it on GitHub if you liked seeing it here.
Arguments
PRISM's log
What PRISM says while it runs the program shows here once it is playing.
Source
id-Software / Enemy-Territorythe program
GitHub
jfrelat-lab / prismthe compiler
GitHub★ Star